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Mortal Kombat 2011

Five Things we DON’T Want to See in the Next Mortal Kombat

We get a tingle down our spines when we hear about the new Mortal Kombat. Due for release in 2011, we’re desperate for it not to shit over the rich legacy of the early titles before it, much in the same way Sonic the Hedgehog has in his Dale Winton-esque career.

Though there’s some great games in the history of Mortal Kombat (I still play Mortal Kombat 3 on the SNES now and then) the catalogue also has its fair share of absolute stinkers. So we don’t feel there’s any excuses for the new Mortal Kombat to be bad – there’s more than enough things we can point to that developers NetherRealm Studios must omit for the game to be considered an essential purchase (SPOILERS BELOW):

Create a Fatality

It sounded like a dream when it first appeared in Mortal Kombat: Armageddon. A create a fatality option. “Cor,” I thought, “I can’t wait to pull off Liu Kang’s fingers one by one.” But, as usual, it wasn’t anything as customisable at all. Instead the create a fatality system was a gory-but-weak version of Killer Instinct’s combo system, and an almighty pain in the ass to pull off. It took away character individuality, could look identikit and felt tacked on. No more plz.

Expansion of the Universe

Mortal Kombat has a great roster of characters, but Christ, the need to give them all a story and a background has worn incredibly thin. From being an ace marital arts practitioner in the first game, Liu Kang is now leading a team against stellar inter-portal monstrosities or something, whilst several figures fight for their own boring agenda. Fair enough that the fighters need a reason and a purpose to enter combat, but we hope universe shrinks a little moving forward – if that means culling characters then so be it.

Soul Calibur-itis

We’re excited about the confirmation of Kratos as a playable character, but we can’t help but feel we’ve been here before… Yes, we’re referring to Soul Calibur IV, and the flops that were Darth Vader and Yoda. Though fun to play as, they stuck out like a sore thumb and alienated some core fans unhappy at the way the series was heading. Hopefully the mistakes made by Namco will serve as a warning to NetherRealm, and that they treat any exclusive characters with respect.

Ancient Fighting Styles

Tired old mechanics. Having to learn different moves for different styles and what-not isn’t any fun at all, and again, takes away from the individuality of the characters – though we’re sure it was put in to give them more personality. Mortal Kombat can learn from Street Fighter IV here by giving each fighter their own abilities and letting the player perfect them. Abel for instance is an ass-pain to fight against, but fun to master.

Spelling things with a K instead of a C



Kart racing!

A load of old krap. The ‘K’ joke makes us kry, and if we hear it once more then we’ll sink into a koma.

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